rouge/terrain/white_light.tscn

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[gd_scene load_steps=2 format=3 uid="uid://k4weetiwhcpd"]
[ext_resource type="Texture2D" uid="uid://c1no6awxs1oul" path="res://terrain/2d_lights_and_shadows_neutral_point_light.webp" id="1_m3jip"]
[node name="WhiteLight" type="Node2D"]
[node name="FloorLight" type="PointLight2D" parent="."]
show_behind_parent = true
energy = 0.7
shadow_enabled = true
texture = ExtResource("1_m3jip")
[node name="WallLight" type="PointLight2D" parent="."]
show_behind_parent = true
energy = 0.3
shadow_enabled = true
shadow_item_cull_mask = 2
texture = ExtResource("1_m3jip")