rouge/terrain/tiles/deep_wall.tscn

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[gd_scene load_steps=4 format=3 uid="uid://bp1wylnpojyco"]
[ext_resource type="Texture2D" uid="uid://cado3rnhsgi00" path="res://terrain/tiles/images/deep_wall.png" id="1_hvw8w"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_e4eg8"]
size = Vector2(32, 32)
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_hvw8w"]
polygon = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
[node name="DeepWall" type="Sprite2D"]
position = Vector2(7.15256e-07, 7.15256e-07)
texture = ExtResource("1_hvw8w")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("RectangleShape2D_e4eg8")
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
occluder = SubResource("OccluderPolygon2D_hvw8w")