[gd_scene load_steps=4 format=3 uid="uid://bp1wylnpojyco"] [ext_resource type="Texture2D" uid="uid://cado3rnhsgi00" path="res://terrain/tiles/images/deep_wall.png" id="1_hvw8w"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_e4eg8"] size = Vector2(32, 32) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_hvw8w"] polygon = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16) [node name="DeepWall" type="Sprite2D"] position = Vector2(7.15256e-07, 7.15256e-07) texture = ExtResource("1_hvw8w") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false shape = SubResource("RectangleShape2D_e4eg8") [node name="LightOccluder2D" type="LightOccluder2D" parent="."] occluder = SubResource("OccluderPolygon2D_hvw8w")