rouge/terrain/tiles/wall_c_bot.tscn

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[gd_scene load_steps=2 format=3 uid="uid://bqgbf2gck8sqb"]
[ext_resource type="Texture2D" uid="uid://bojf8chxewirf" path="res://terrain/tiles/images/wall_cbottom.png" id="1_hdscj"]
[node name="WallCBot" type="Sprite2D"]
texture = ExtResource("1_hdscj")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
visible = false
position = Vector2(-16, -16)
build_mode = 1
polygon = PackedVector2Array(0, 0, 0, 16, 16, 32, 32, 32, 32, 0)