[gd_scene load_steps=3 format=3 uid="uid://dapyxljlvtmqs"] [ext_resource type="Texture2D" uid="uid://dh5kejcsyr4tp" path="res://terrain/tiles/images/wall_left.png" id="1_r5th8"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_u2fvr"] size = Vector2(16, 32) [node name="WallLeft" type="Sprite2D"] texture = ExtResource("1_r5th8") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(-8, 0) shape = SubResource("RectangleShape2D_u2fvr")