[gd_scene load_steps=4 format=3 uid="uid://dddc4xwn1av72"] [ext_resource type="Texture2D" uid="uid://bxil65y57m7qg" path="res://terrain/tiles/images/wall_bottom.png" id="1_j01hc"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_nkcdh"] size = Vector2(32, 16) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_j01hc"] polygon = PackedVector2Array(-16, -1, -15, 0, -14, 0, -13, -1, -12, 0, -9, 0, -7, -2, -6, -2, -6, 1, -5, 1, -4, 0, -1, 0, 0, 1, 2, 1, 4, -1, 5, -1, 6, 0, 9, 0, 10, -1, 12, 1, 13, 1, 14, 0, 15, 0, 16, -1, 16, 16, -16, 16) [node name="WallBottom" type="Sprite2D"] texture = ExtResource("1_j01hc") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(0, 8) shape = SubResource("RectangleShape2D_nkcdh") [node name="LightOccluder2D" type="LightOccluder2D" parent="."] occluder = SubResource("OccluderPolygon2D_j01hc")