[gd_scene load_steps=3 format=3 uid="uid://bu5aqpsytanyk"] [ext_resource type="Texture2D" uid="uid://dbdhtwkrvgq0n" path="res://terrain/tiles/images/wall_top.png" id="1_wk3np"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_1fuwv"] size = Vector2(32, 16) [node name="WallTop" type="Sprite2D"] texture = ExtResource("1_wk3np") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2(0, -8) shape = SubResource("RectangleShape2D_1fuwv")